HipAnimationFrame.fromTextureRegions

Undocumented in source. Be warned that the author may not have intended to support it.
  1. HipAnimationFrame[] fromTextureRegions(Array2D!IHipTextureRegion reg, uint startY, uint startX, uint endY, uint endX)
  2. HipAnimationFrame[] fromTextureRegions(Array2D_GC!IHipTextureRegion reg, uint startY, uint startX, uint endY, uint endX)
    struct HipAnimationFrame
    version(Have_util)
    static
    fromTextureRegions
    (
    Array2D_GC!IHipTextureRegion reg
    ,
    uint startY
    ,
    uint startX
    ,
    uint endY
    ,
    uint endX
    )

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